Game
Strafe Blaster 2
5 years ago

https://www.youtube.com/watch?v=tV9mnu5x2tQ

Updated video with some of the new art assets in there. Hoping to work on the UI a bit in the next two weeks then it's on to another programming month! Also sorry again for no audio.


YouTube
https://www.youtube.com/watch?v=tV9mnu5x2tQ
youtube.com


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I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.

Just dropped a new trailer, all clips are from the early access build of the game.

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!

New screenshot of the final level!

Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!

Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.

Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.

This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.