Game
Strafe Blaster 2
5 years ago

https://www.youtube.com/watch?v=tV9mnu5x2tQ

Updated video with some of the new art assets in there. Hoping to work on the UI a bit in the next two weeks then it's on to another programming month! Also sorry again for no audio.


YouTube
https://www.youtube.com/watch?v=tV9mnu5x2tQ
youtube.com


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New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.

New screenshot for the end of level 2.

I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.

This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.

New screenshot of the final level!

I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.

Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

New shot for DIRE. Happy screenshot Saturday.

Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.