Game
Strafe Blaster 2

5 years ago

Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!




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Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.

New screenshots uploaded!

Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.

New screenshot for the end of level 2.

I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.

Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

New shot for DIRE. Happy screenshot Saturday.

Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.