So… I don’t know when the demo’s gonna be released, as I have to finish the very last few cameras & get the game tested. As well as complete the demo application creation process, which will likely include nerfing/buffing characters to better suit the idea of a proper mechanics showcase. (And probably a lighter version of the game/demo sometime soon.) I figured that i’d mine as well release a night one demo, as I’ve seen that people seem to be genuinely interested in the game. And i’m equally as interested to get some actual feedback on what I have so far. I don’t know how long these last few cameras will take to make, as well as the time consumed just getting the game tested. This is a fairly large game, and you might want a fairly decent PC to even run this one. (Let alone record yourself playing this game.) So i’m likely gonna have to create a light version of the game for medium PCs, and a lighter version for weaker PCs. With that being said, enjoy speculating on how the gameplay is going to work. Have fun…
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Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
Here's another one of the tip pages, to show that I'm not ded lmao:
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Average The Horde: Revitalized player...
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
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