So… I don’t know when the demo’s gonna be released, as I have to finish the very last few cameras & get the game tested. As well as complete the demo application creation process, which will likely include nerfing/buffing characters to better suit the idea of a proper mechanics showcase. (And probably a lighter version of the game/demo sometime soon.) I figured that i’d mine as well release a night one demo, as I’ve seen that people seem to be genuinely interested in the game. And i’m equally as interested to get some actual feedback on what I have so far. I don’t know how long these last few cameras will take to make, as well as the time consumed just getting the game tested. This is a fairly large game, and you might want a fairly decent PC to even run this one. (Let alone record yourself playing this game.) So i’m likely gonna have to create a light version of the game for medium PCs, and a lighter version for weaker PCs. With that being said, enjoy speculating on how the gameplay is going to work. Have fun…
Next up
If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Playing with Inkscape (program) for making vector graphics, and it's pretty fun and could replace Google Drawings in my workflow in the future. I also now know you can compile gifs with GNU Image Manipulation Program (very good).
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
I want Hord, need hord, must become gud at hord!
V2.0.0 Released










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