https://www.youtube.com/watch?v=udulG52XONE
EndlessBased Alpha 0.0.2 is here!
Check description to see changes
Next up
For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha
Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.
I finished the 2nd stage for my game. I intend for the game to randomly select one upon starting a new run.
How I usually make these is by using Aseprite for the sprite work, and GIMP to put everything together. An interesting way to do things right?
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.
Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.
After 7 months and 26 days, I finally finished a game for the first time.
Game Progress Update
Here's a look at the health/start graphic I made.
Making this game might take longer than I thought it would be.
Implemented Sub-Weapons and Morale. Which are both recurring mechanics in the True Human Tribulation series.
0 comments