https://www.youtube.com/watch?v=W3QYOPWmGo0
This week Aeldun's monsters became much smarter!
Collision avoidance, better path finding, no more friendly fire, and more!
I needed some fresh air after for half a year, I was hastely rushing my other project to release.
Next up
The enemy archers are a bit overpowered, the best I could do is that we both died at the same time π
Here's a little sneak peek! :) I know I haven't really posted a lot lately, but I'm sure working hard on Grimstone!
Stay tuned, video soon! :D
After months of closed and semi-open playtesting, finally now everyone can test theΒ alpha of my roguelike city builder, called HexLands!
Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The silly settlers still think that pine trees are a good idea for these new, hot islands...
I've just added some early screenshots about the new biomes to HexLand's page!
What do you think? :) Cheers
Watch the latest devlog here: https://www.youtube.com/watch?v=qD7lpiHdLLM
It's time for honorable mentions! ππ [Article!]
Happy #screenshotsaturday
A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)
Check out the bottom right corner. What do you think they are for? :)
https://store.steampowered.com/news/app/2244650/view/64452666373β¦
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
Tiny Terraces is out on Steam! :D
Go check it out πΏ https://store.steampowered.com/app/3136330?utm_source=gj #indiedev #gamedev #videogames
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.
2 comments