https://www.youtube.com/watch?v=W3QYOPWmGo0
This week Aeldun's monsters became much smarter!
Collision avoidance, better path finding, no more friendly fire, and more!
I needed some fresh air after for half a year, I was hastely rushing my other project to release.
Next up
Here's a little sneak peek! :) I know I haven't really posted a lot lately, but I'm sure working hard on Grimstone!
Stay tuned, video soon! :D
Here's a quick screenshot from my roguelike, card based, strategy game!
HexLand's Steam page is arriving soon, stay tuned! :)
Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Here's the new capsule art of HexLands, my roguelike city builder! :) Which one's better? And which one fits the game better? Let me know! :) Oh, and feel free to wishlist it on Steam! https://store.steampowered.com/app/2244650/HexLands/?utm_source=…
Cheers!
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
The enemy archers are a bit overpowered, the best I could do is that we both died at the same time 😁
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