



And some screenshots for showing new tricks on battlefield:
Next up
I making Stream as a part of Steam Next! You can take a look, chat and have fun!
https://steamcommunity.com/broadcast/watch/76561198043817865
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
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