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Game
A Graveyard for Dreams
4 years ago

I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!

(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)




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The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.

Now with some enemies!

Here's some #art. You don't have to thank me.

Stuff

Devlog is coming once I draw the logo and create the game page.