Game
A 2D shooter game
4 years ago

I added bullets, redid some physics and fixed a bit of the animations and effects.

Not a major update, so I don't think I'll upload a new release yet,




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Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.

I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Just a Pico sprite

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)