Game
A 2D shooter game
4 years ago

I added bullets, redid some physics and fixed a bit of the animations and effects.

Not a major update, so I don't think I'll upload a new release yet,




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I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.

Smile! Here, take some happy pills! โœจ๐Ÿ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Runestones: from concept to in-game model๐Ÿ—ฟ

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Showing off player 2 ๐Ÿ˜Ž

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š