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3 years ago

Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.




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I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

Another house i made long time ago.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Szayel Aporro Granz - Bleach