
Since my last post, I have started reworking on the tile collision system present in the game,
I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.
Next up
I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.
I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).
Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Regular exercise is key for healthy wings.
Try it out!











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