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3 years ago

Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.




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I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I was bored, so... ManutKat.

What you all think

Strange Umbrella

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

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Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…