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3 years ago

Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.




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I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.

I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

Demonstration of the spells and their effects :)!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)