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A 2D shooter game
11 months ago

I have redesigned the jumping system to be more like Mario's (short press - short jump, long press - high jump).

Because of that I also discovered a very annoying bug in my code where on slopes the jump is slightly higher than it is supposed to be.




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I started implementing the UI for the level editor. I also added decreased damage over distance. I uploaded 2 pictures, the first is the drop menu I have been working on, and the second is the function for damage over time represented in a graph.

Since my last post, I have started reworking on the tile collision system present in the game,

I once again used Shaun Spalding's implementation, but this time it was a little harder to make because I used a state system for the player movement.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I worked so hard to get all four of them to the end safely, but then...

Why walk when you can jump?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Got some fun collectibles in our game, Path of Kami!

Super Sonic Pixel art.