3 years ago

I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.




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Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

I started working on my turbowarp extension.

"Octagon Physics Engine"

OCTOBER 13 2026

Started tracing weapons for my game.

SGI-STRIKE REMASTERED - WEAPON DEMO

Redoing my 3d scratch engine completely.

Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

Death animations and blue torch.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?