8 months ago

I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.




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I started working on my turbowarp extension.

"Octagon Physics Engine"

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

A little update on the side project, its gonna be turned into something later on but its only really testing stuff. What yall think bout this?

Working on game in unity, it will be released soon. This is 11th day working on it. It has post processing.

a lil project ive been working on, any feedback would be nice (uses skyistumblings engine ofc)

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

Redoing my 3d scratch engine completely.

tekken 3 in turbowarp (concept done with SW2 and pen+ v6)

Started tracing weapons for my game.