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While waiting for Ludum Dare 56, I am prototyping new stuffs in this game.
The result is good but other mechanics had to be adjusted to fit this new stuffs.
Here are some shots of the stuffs:
Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The update is complete, get it while it's fresh!!
And to celebrate its completion, here are some shots from the game:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
While waiting for Ludum Dare 56, I am prototyping new stuffs in this game.
The result is good but other mechanics had to be adjusted to fit this new stuffs.
Here are some shots of the stuffs:
I'm resuming progress on this game. This time I'm working on level select. Here are some shots from the level select:
There existed a mod
Called "Dark and Decrepit"
It was really short lived, so it was cancelled
Like with Revibe, I also directed it
So here's some idles and designs I made for it while it lasted
Not a lot, I'm not a fast artist, but still quality art
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