So I decided to make a version of "Minesweeper" with my own twist of course. Basic discover the mines and identify, really simple point and click. I did this try out the idea of "modeling" an entire game, then proceeding with development... Worked quite well... For starting I decided to build a tilemap using KenneyNL's free monochrome art... Gave me a chance to create the world and get a feel, as well as do actually in-game creation... So I finished the prototype, and I am happy with how it works... However it is monochrome and there are no animations, nothing. I have been having the idea of switching art sets when I reach this point and make it look really nice... But the same time, I would like to release a little prototype of the active game....
I personally think launching a pure wireframe-like prototype with monochrome art is possible publicity, and something playable, however, is monochrome games a good idea?
Would like to hear your view on this. Would you release a game that is monochrome for play testing?


I am curious on your opinion, the feel about releasing monochrome games. I made a new game following the idea of starting strict prototype, built all functionality, then looking at making it pretty. Now I am wondering if I should release. Article or more.
Next up
Finally got the maze generator running. Can't wait to start planning the proper server and getting people to come and try out the maze generator games. I will be creating a game page soon for event times and server information :D
I am excited to announce that I will be bringing updates, such as a new look and feel to "Find the Egg" :)
Although it feels a little tastless, the ingame popup is what will take you thru the construction of many buildings.
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Just posted QuakShoot :P Classic Retro game about shooting ducks.... Sounds like fun?
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I am quite excited, all is forming nice for the new release... we even have our chicken now... think we will call him Scott #indiedev #findtheegg
This feels like the lamest animation ever.... Why....
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