So first improvement.
Faster lighting
Second is bug.
Bug is currently that I am not doing ray calculations correct.
I figured problem in trigonometry.
I am currently updating raytraced lighting in elite.
What is going to be fixed.
So first improvement.
Faster lighting
Second is bug.
Bug is currently that I am not doing ray calculations correct.
I figured problem in trigonometry.
I started working on my turbowarp extension.
"Octagon Physics Engine"
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
have you ever got that one moment where you use the eraser and
I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.
Ignore music
Redoing my 3d scratch engine completely.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
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