So first improvement.
Faster lighting
Second is bug.
Bug is currently that I am not doing ray calculations correct.
I figured problem in trigonometry.
I am currently updating raytraced lighting in elite.
What is going to be fixed.
So first improvement.
Faster lighting
Second is bug.
Bug is currently that I am not doing ray calculations correct.
I figured problem in trigonometry.
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
Redoing my 3d scratch engine completely.
I started working on my turbowarp extension.
"Octagon Physics Engine"
BEWARE THE NOID.
(The classical ol'Dominos mascot)
Started tracing weapons for my game.
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
withered crew
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TAGS:
ah these dango cats are invading my 3d green mesh, they opps frfr!
posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.
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