2 years ago

I am currently updating raytraced lighting in elite.

What is going to be fixed.


So first improvement.

Faster lighting

Second is bug.

Bug is currently that I am not doing ray calculations correct.

I figured problem in trigonometry.



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My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

Redoing my 3d scratch engine completely.

I started working on my turbowarp extension.

"Octagon Physics Engine"

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Started tracing weapons for my game.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.