So first improvement.
Faster lighting
Second is bug.
Bug is currently that I am not doing ray calculations correct.
I figured problem in trigonometry.
I am currently updating raytraced lighting in elite.
What is going to be fixed.
So first improvement.
Faster lighting
Second is bug.
Bug is currently that I am not doing ray calculations correct.
I figured problem in trigonometry.
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
hol' up i might be cooking (my 3d extension)
Redoing my 3d scratch engine completely.
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
I started working on my turbowarp extension.
"Octagon Physics Engine"
Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.
@LilyMakesThings
's Unsandboxed editor is host to some of my coolest discoveries, like an extension that allows for easy native wave effects!
Perfect for those wavy backgrounds found in most FNF DaB/DnB mods! I will experiment further.
Thanks for feature!
Started tracing weapons for my game.
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