
I am just about done with the jumpscare sequence!
Things Added: SFX (Doors, robot, collision, etc.)
Alarm with blinking lights
Glass destruction simulation and particle system
The Todd head now gets impacted when the wheel falls off and hits it.
Next up
So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center
Go check out @Ruesafer ![]()
’s new gameplay video, featuring my game corrupted files! Thanks so much to him for spreading the word of the game
https://youtu.be/6J6OJbUaUXA?feature=shared
Seeing great videos like this motivates me to finish the game
Just released my first metal single!
Check it out if you haven’t already. That would be awesome
https://artists.landr.com/056870498317
Also I released the corrupted files (my fnaf fangame) soundtrack. I duplicated “N0 ESCAPE” accidentally
JOLLY ANNIVERSARY EDITION POSTER:
Did I cook with this beat?
My friend made this crazy high quality horror game….
yall should check it out and give it a follow
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
Real Fazbear employees never gaf
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE


















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