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Muppy Muddington Tale
2 years ago

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.




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Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Wanted to try my hand at digital painting, I like how it came out.

I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.

Sonknik Hegeogg