Hopefully once I get this concept more fleshed out, and I'm more used to working with the scene editor I can make the "similar scene" I mentioned (I skipped it for now, because I tried to make it before it got way too complicated and I had multiple easier scenes I could do)l She only does this kind of thing a few times throughout the game, mostly when she's telling stories, trying to impress and usually as a scene transition, but it's still a very important part of her character that will come into play later. Ideally I'd like to have her change shape as she's telling said story kind of like The Collector in The Owl House. I was debating on releasing this until I finished the test, but it seemed cool enough to show off so meh :) Also just an extra side note, the game itself is still being made in Gdevelop, just using GMS2 for cutscenes & stuff cause it's far easier. I have a few more extra little things to show off soon as well, so look forward to the next progress update soon.
Next up
Gave him a striped shirt and some spikier hair.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Wanted to try my hand at digital painting, I like how it came out.
Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Sonknik Hegeogg
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Tried to practice drawing some more with a certain hedgehog.
Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.
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