Hopefully once I get this concept more fleshed out, and I'm more used to working with the scene editor I can make the "similar scene" I mentioned (I skipped it for now, because I tried to make it before it got way too complicated and I had multiple easier scenes I could do)l She only does this kind of thing a few times throughout the game, mostly when she's telling stories, trying to impress and usually as a scene transition, but it's still a very important part of her character that will come into play later. Ideally I'd like to have her change shape as she's telling said story kind of like The Collector in The Owl House. I was debating on releasing this until I finished the test, but it seemed cool enough to show off so meh :) Also just an extra side note, the game itself is still being made in Gdevelop, just using GMS2 for cutscenes & stuff cause it's far easier. I have a few more extra little things to show off soon as well, so look forward to the next progress update soon.
Next up
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)
After several shipping delays *it* has arrived DUN DUN DUN!!!
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Wanted to try my hand at digital painting, I like how it came out.















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