Hopefully once I get this concept more fleshed out, and I'm more used to working with the scene editor I can make the "similar scene" I mentioned (I skipped it for now, because I tried to make it before it got way too complicated and I had multiple easier scenes I could do)l She only does this kind of thing a few times throughout the game, mostly when she's telling stories, trying to impress and usually as a scene transition, but it's still a very important part of her character that will come into play later. Ideally I'd like to have her change shape as she's telling said story kind of like The Collector in The Owl House. I was debating on releasing this until I finished the test, but it seemed cool enough to show off so meh :) Also just an extra side note, the game itself is still being made in Gdevelop, just using GMS2 for cutscenes & stuff cause it's far easier. I have a few more extra little things to show off soon as well, so look forward to the next progress update soon.
Next up
After several shipping delays *it* has arrived DUN DUN DUN!!!
Happy Crisis
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)
Merry Christler! And a Happy Mew Years!
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
Finally re-did the designs for the main trio in my new style.
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
Wanted to try my hand at digital painting, I like how it came out.















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