Next up
Merry Christler! And a Happy Mew Years!
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Finally re-did the designs for the main trio in my new style.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do













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