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Muppy Muddington Tale
2 years ago

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.




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I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Tried to practice drawing some more with a certain hedgehog.

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Finally re-did the designs for the main trio in my new style.

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Happy Crisis

Concept art for the first mini boss Ally Gater, I really like how she turned out.