
I am the evil.
Ricocheting algorithm has twice the search radius, twice the angular resolution, and twice the distance to test. Oh, and it runs 12x faster than the one in the last post.
Next up
By @Baystikb0ss
QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.
Game.
Toy Mary looking for an audience.
Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.
This is evil Mary her name is Yram. If Yram eats too many charged stickers something real cool might happen soon.
Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!
Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.
It just keeps getting better and better.
Fun-damentals
9 comments