
I am the evil.
Ricocheting algorithm has twice the search radius, twice the angular resolution, and twice the distance to test. Oh, and it runs 12x faster than the one in the last post.
Next up
Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!
Working on the better camera shader.
Full lens, CCD, and transmission emulation.
I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."
Thanks, past me.
Toy Mary looking for an audience.
It just keeps getting better and better.
First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)
Also shows off some of the enhanced entry area.
By @Baystikb0ss
Game.
QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.
Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.
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