5 months ago

I can't decide if I want Status effects like Poison and Rejen to negate each other (most recent takes over), or to have both active at once.

Both active means more UI boxes.


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Happy (late) Sunday everyone! I hope you're all doing well! Got my Minecarts working right!

Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.

EXCUSE ME, He Asked for No Pickles.

Hmm, particles make it look better, though I need to adjust the alpha value. I think I need to set a delay for buildings so they happen on the landing not at creation

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

YUP! That's all working great! Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point. Also Button Menu needs updated to current style.

Now, slep.

#gameMaker

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

ORB

Hmmm! Proof of concept for Minetracks done with ds_grid and a variation of the existing movement system. Plan is to have you get in a Minecart that will disable normal movement controls.

@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!

I think that's all sorted. Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.