Next up
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
I made the next set of floors and boss battle and after the boss and check point, So far so good.
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...
I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"
...
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.












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