Next up
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
The last normal boss has been made and the last few floors and final boss is now in development.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.
Soooo long story short...
So far so good!
I made the next set of floors and boss battle and after the boss and check point, So far so good.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles












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