Game
Tempo Temple Chaos


5 years ago

I changed the background to fit with the tree theme.

Now this feels more fitting.




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I made the next set of floors and boss battle and after the boss and check point, So far so good.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...

I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"

...

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

The last normal boss has been made and the last few floors and final boss is now in development.