Next up
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.
Almost done, After this boss the final boss will be done.
Doing boss rush will be a lot faster since its a lot of copy and pasting.
I'll have more updates
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
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