Game
Tempo Temple Chaos


5 years ago

I changed the background to fit with the tree theme.

Now this feels more fitting.




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I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos

https://youtu.be/7piArdz7TOE

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...

I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"

...

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.

Cya later

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

The last normal boss has been made and the last few floors and final boss is now in development.