Game
Tempo Temple Chaos


4 years ago

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,




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New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

The last normal boss has been made and the last few floors and final boss is now in development.

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

I made the next set of floors and boss battle and after the boss and check point, So far so good.

https://youtu.be/XZN8yImrMZ8

The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.