Game
Tempo Temple Chaos

4 years ago

I made the next set of floors and boss battle and after the boss and check point, So far so good.




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I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

I changed the background to fit with the tree theme.

Now this feels more fitting.

Back to game making

https://youtu.be/R0Y-AhH4ZBs

I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...

I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"

...

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos

https://youtu.be/7piArdz7TOE

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.