Game
Tempo Temple Chaos

4 years ago

I made the next set of floors and boss battle and after the boss and check point, So far so good.




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This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.

I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

Back to game making

https://youtu.be/R0Y-AhH4ZBs

I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.

The last normal boss has been made and the last few floors and final boss is now in development.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,