Next up
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
The last normal boss has been made and the last few floors and final boss is now in development.
If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....
So here's the content I made so many can see and not be deemed trash and thrown away
This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.
Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.
Cya later
I changed the background to fit with the tree theme.
Now this feels more fitting.
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.











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