Next up
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"
I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.
I changed the background to fit with the tree theme.
Now this feels more fitting.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
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