Next up
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.
Soooo long story short...
So far so good!
I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.
I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.
I changed the background to fit with the tree theme.
Now this feels more fitting.
The last normal boss has been made and the last few floors and final boss is now in development.
Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.
Cya later
If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....
So here's the content I made so many can see and not be deemed trash and thrown away
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.











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