Well, it’s been a month since Dragonian has been released. It’s nice to get a lot of feedback for this, and it’s also been appearing in a few Chinese websites for some reason I don’t understand. Also, I’d like to thank those of you who are doing Let’s Plays of this. That helps a lot, too.
I’ve been hearing that there’s been demand for a sequel to it for some reason. Personally, I’d be willing to do a sequel, but I’ve got two different directions I could take it.
So, I’d like to ask you guys some questions.
First off, what did you like and hate about Dragonian?
Have you even beaten the game?
If so, who did you end up with in the end?
Do you guys have any questions about the first one? You know, BESIDES “how do you beat…” or “Where’s that one Heart Piece?”
Lastly, what would you want to see in a sequel? …and don’t just say “More of the same.” If you wanted more of the same, why don’t you just play the game all over again? …and go after the other girl?
Honestly, I have two story ideas planned, but I figure your opinions would help as to which one I should use. Thank you all for playing, and thank you for your time.
Next up
Apparently, there are only three time zones between Brazil and the UK.
So, I might as well add some clouds and rain.
It's taking me some time to figure out all this 3D nonsense, but it all seems to work.
Each one of those robots can launch twelve missiles from the background, and you have to dodge them.
Well, I was looking through some old files, and found some cool stuff.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
You know what? I think I'm almost done with this level. All I need to do now is put a cap to it, then a transition to the boss fight.
Thankfully, it'll be the ONLY sequence like this.
...and here's the wind-up frame.
It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.
Also, now I have incentive for guns, but probably need a fourth button for punches only.
This is how I know Game Maker's random() function isn't very random:
I put in the Kid Pix "Draw Me" prompt into my game, and the phrase "I am Commander Salamander with a magic cookie jar, and I live in your bathtub" is consistently the first thing I see.
Okay, so maybe looking up how NASA does shuttle launches isn't the best solution, but it's at least less '50s than a Flash Gordon-style rocketship.
I never said perspective was my strong suit, but I'll try, anyway.
I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.
...but it doesn't look like "night" yet.
It helps to draw another angle. Can't say it's great, but if this thing is launching into space, another angle helps make the sequence work.
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