Game
Dragonian: The Imbalance of Sierr
10 years ago

I'd like to make a sequel.


Well, it’s been a month since Dragonian has been released. It’s nice to get a lot of feedback for this, and it’s also been appearing in a few Chinese websites for some reason I don’t understand. Also, I’d like to thank those of you who are doing Let’s Plays of this. That helps a lot, too.
I’ve been hearing that there’s been demand for a sequel to it for some reason. Personally, I’d be willing to do a sequel, but I’ve got two different directions I could take it.
So, I’d like to ask you guys some questions.
First off, what did you like and hate about Dragonian?
Have you even beaten the game?
If so, who did you end up with in the end?
Do you guys have any questions about the first one? You know, BESIDES “how do you beat…” or “Where’s that one Heart Piece?”
Lastly, what would you want to see in a sequel? …and don’t just say “More of the same.” If you wanted more of the same, why don’t you just play the game all over again? …and go after the other girl?
Honestly, I have two story ideas planned, but I figure your opinions would help as to which one I should use. Thank you all for playing, and thank you for your time.



7 comments

Loading...

Next up

One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.

...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.

If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.

I know I should work on that boss, but still...

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

Looking through some old files again. Apparently, I've been making games since 2006, at least. My high school days.

My pixel art sucked back then, but I kept at it, and didn't post games until 2010.

...and yes, that IS Slasher Kabuki.

I have noticed and am fully aware of the similarities between my Robot Maid game and my previous Ninja games.

It shouldn't hurt to lean into it, but not go too far. It should still have its own identity.

What this guy has to do with both, figure it out.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

Well, I was looking through some old files, and found some cool stuff.