Game
Hello, Neighbor! Descent Into Madness
7 months ago

I decided to move certain things to C++ to optimize the game a little more. This will ensure that things like picking up or interacting with objects don't rely upon the frame rate or update ticks.




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I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

A little bit of a lag fest never hurt anybody. (I hope)

Fixed the eyes.

my second car in my life

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?

Hello neighbor

#digitalart #fanart

This explains how development is going:

Texture changes.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.