Game
Hello, Neighbor! Descent Into Madness
7 months ago

I decided to move certain things to C++ to optimize the game a little more. This will ensure that things like picking up or interacting with objects don't rely upon the frame rate or update ticks.




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I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

A little bit of a lag fest never hurt anybody. (I hope)

Think I might have made an ARG by accident

my second car in my life

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

Hello neighbor

#digitalart #fanart

New Inventory background

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Third Floor recreation using brush tool.