Game
something
5 years ago

I decided to upload the code to bp pastebin, though I will be open sourcing the project after release.

https://blueprintue.com/blueprint/ja47mhbj/




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Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.

Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)

Teardown with mods is fucking awesome.

He is watching...

I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)