Next up
V.1.2's halloween boss has been completed and can be found here in the game once the update comes out. I tried to make the battle unique.
I will probably release V.1.2 relatively soon, but I will probably still tweak some things until then.
I added a new bullet type for Kabula! Dark Red bullets that grow rapidly if you hit, making them targets to avoid! I hope that this mechanic gives Kabula some more variety and means that you can't just spam BIG SHOTS to win.
I renamed Ralsei's ultimate attack and also made it's description in battle more clear. I think even small things like this can go a long way in making the game more clear.
Under the Desert Sky~
I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!
I have added a weird route to STARRUNE. This is why I haven't been posting much news, I want to keep this route rather secret. But that new route will be the big event of Version 2.0, the final version of Starrune.
Hey Guys! I started working on V.1.2.
It will be a halloween update with a new boss fight as well as plenty of new attacks for old enemies.
13 New attacks! That will be the fancy tagline since 13 is a bad luck number and halloween can be scary.
Hey guys. I will be releasing a April Fools game on April Fools.
Here is a sneak peak into Undertale 2 2. A fishing simulator ish thing. It will be in the same engine as Starrune but don't expect like... A behemoth of a game or something.
I now add a funny quality of life update. Battle's that should not be fatal now have a special mechanic. Being that if you loose to them you don't die. It's something I should have added earlier and now I finally do!
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