Loading...
10
Game
Balls n' Stars 2
1 year ago

I dunno what to share in Island 3 (still thinking of stage ideas and a handful of new gimmicks)

But here's some improvements on the world map, more specifically, the stage selection screen




0 comments

Loading...

Next up

Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

Finally done with the fourth island, so time to work on the UI once again.

Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.

Preparing the demo for the upcoming Sonic Amateur Games Expo this September, so everything has to work properly, including the title screen!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.

I'll work on the Controls screen later on.

Working on the main menu took me quite a number of trial and error, but I managed to almost complete it

I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.

And yes, the fourth island is themed after autumn / fall.