I finally know what the next update should be! Hold on to your seats, because this one is gonna be bigger than the last one! I feel like adding a new loading screen, changing the entire start area, and adding shop compatibility!
Next up
Making new levels, money, crates, chests and more!
I've been quiet for a couple of weeks (or months) but I've been working on a couple of new features for my games. ( Plus I think you can guess what the picture ^ is/means) also, I'm thinking of a video idea. Idk if I can even make one for numerous reasons
1.3.0:pre Devlog:
+ Added ability to crouch and shoot lower
+ Added sushi stranger...
+ Added ability to read the controls board. (finally)
= Changed theme of menus
There's a little more but I forgot
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
New Update Soon! (I have an extra monitor now. That's why the picture has two boxes and black in the background...) Devlog when the update is done and uploaded!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Dev Update: I learned to use Blender!
Stick Brawl and the VR game are getting updates.
Short Q&A: Why am I making a lot of games?
My idea is that I would expand on my ideas and see which game gets the most popular and update that game!
Update log soon!
Devlog: 1.2.0:
+ Added sun
+ Added trees
+ Added clouds
+ Added a mountain
+ Added physics slider
= Changed ground texture
= Changed enemy texture
= Changed arrangement for options menu
= Changed all bullets texture
= Fixed some bugs
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I think I finally have an idea for what I should do for a YouTube video! Since I haven't set my channel to be a gamedev or a gaming channel... I just might do both! (Maby I won't be doing a lot of gamedev videos, because it might spoil surprises...
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