5 years ago

Making new levels, money, crates, chests and more!




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New Update Soon! (I have an extra monitor now. That's why the picture has two boxes and black in the background...) Devlog when the update is done and uploaded!

New icons I made for my profile pic and for my games

1.3.0:pre Devlog:

+ Added ability to crouch and shoot lower

+ Added sushi stranger...

+ Added ability to read the controls board. (finally)

= Changed theme of menus

There's a little more but I forgot

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

I recently added to weapons to my game, the only difficultys im having right now. Is ai pathing for the enemys. I have no idea how to make one that fits my game... gogozooom.gamejolt.io/sushipp

Happy Devruary! Devruary Day 24 celebrates @Brazey ! They're a game dev, artist, and content creator! They've made Pixel Punch, Brake Point!, and more! We also have a question for the devs of Game Jolt: What scares you most about releasing a game?

I think I finally have an idea for what I should do for a YouTube video! Since I haven't set my channel to be a gamedev or a gaming channel... I just might do both! (Maby I won't be doing a lot of gamedev videos, because it might spoil surprises...

What is happening with games I am making (Sushi game, Stick Brawl):

Sushi game is on a pause (for now)

Stick Brawl is getting bug fixes and new additions

I also have 2 other game ideas that I haven't started yet

+ a vr game!

The assignment begins today, CASCADE. Start playing the ZERO PARADES: For Dead Spies demo now as part of Steam Next Fest: https://t.co/UC9ZHFQuxJ

Devlog: 1.2.0:

+ Added sun

+ Added trees

+ Added clouds

+ Added a mountain

+ Added physics slider

= Changed ground texture

= Changed enemy texture

= Changed arrangement for options menu

= Changed all bullets texture

= Fixed some bugs