



I fixed the distance between eyes because although monkeys have smaller eyes and they look closer to the nose, I'm trying to blend human and monkey features. My main monkey reference is the Macaque, not the chimpanzee which has similar features to humans.
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Lobo: The Howl Within – Official Teaser Lobo is a story-driven fantasy RPG where your curse isn’t the only thing hunting you. The new trailer reveals a glimpse of the upcoming demo. No date yet… but the shadows are stirring.
Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.
This new system lets you disarm enemies during combat and equip their gear for a strategic advantage. Every encounter is a new opportunity to adapt, upgrade, and survive.
Kick. Smash. Repeat. Enemies go flying—and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments. So unrealistic… and SO fun. 😎
Random death animations + ragdoll chaos = satisfying variety ⚔️💀 In Lobo: The Howl Within, no two enemy deaths feel the same—thanks to randomized anim montages and ragdoll physics. It’s messy. It’s fun. It’s game dev.
Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.
Here’s a look at the new door interaction system.
Lynda's new glow up it's leaving me dizzy 😵💫 And yeah we're doing mayor improvements before FULLY working on the cutscenes 100% Old//NEW
Unleashing the hordes of The Fallen using Niagara in Unreal Engine. Creepy, chaotic, and deeply satisfying. Let the swarm begin. 🧟♂️✨
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