Game
Smitty's Journey

4 years ago

I forgot to post this yesterday, whoopsie.




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Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.

Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.

Made a big change on the first boss' stage (subject to change)

Final demo release in light of upcoming official release

Finally, got something to share. I thought implementing this mechanic won't be easy, but color me impressed.

And yes, the fourth island is themed after autumn / fall.

We finally got the HUD, people! And guess what, ability bubbles are back too!

Finally done with the fourth island, so time to work on the UI once again.

Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.

Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.

Today marks the 3rd year for Grid Swarm! And to celebrate it, the game just got updated to version 1.1.0 with these changes:

- Sound balancing - New page background - Faster character movement

There won't be downloadable builds, though. Sorry.

Finally, the first Smitty 2 progress post on Game Jolt!

Decided to make ALL house roofs work as platforms this time, unlike in the first game because Unity's tile system kind of suck.

After days of unstoppable procrastinating, the settings menu is finally done!

Welp, guess it's time to work on the fourth island. 🏝️🍂