Next up
Loox has been added into the game, and I'm also working on a single room for hardmode enemies.
Mini Status Update
Fully fleshed out the ACT/SKILL menu swap function.
Added a new spell to the Vessel's SKILL menu.
Fixed a few bugs.
Finalized the SavePoint menu.
Thanks to @AlexAndIndy , @KreeperKilla551
, and @Fortniteballsfunny
for being Playtesters!
Mini Status Update 5
After weeks of studying, I've figured out how to create fully functional critical hits with single reticle weapons.
Anyway:
- Added working Single reticle weapons critical hits
- Added low HP and DOWN colors for Multi/Single Battles.
The Game select menu as of now. After a bit of refinement and bug fixing, this will be available to play as a triple game EXE/Love file (For PC and Mac users).
As some forward transparency, each update will add 3 additional games.
FINAL UPDATE BEFORE DELTARUNE CH3 & 4
Fully customized the Save Menu, as well as made it more Undertale-esqe.
Added CRIT hits, dealing 1.25 damage for single reticle weapons.
Added a toggled ACT/SKILL menu in battle. (Up and down to alternate)
Mini Status Update 4
The Battle UI has been completely redone. This UI supports both Single Party and Multi Party battles.
This is a small showcase of what the first 3 minimods (let's just call them that) will look like.
Remember, some will have different endings depending on your actions, while other only have one. You should experiment to see what endings you can get.
A little something I made. This is an example of the kind of things Deltarune: Krystalized Fates will have.
I did a complete overhaul of the Deltatale Library's TP system, as well as added a configuration that allows you to switch between Character color Battle UI, and the regular Undertale one. How's it look?
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