Game
KRISTAL: Battle Mode
26 days ago

I got Aseprite yesterday. and I got quite a lot of spritework done thanks to it.

I remade YOUr walk sprites.

Made a small popup anim for the battle buttons, and remade Froggit and Loox sprites.

After this post, I'll be working on Frisk's sprites.




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Please follow the game and shout at me on my profile if you'd like to be a Play Tester.

You will get special access to early builds of the game, and it will be your job to find all those pesky bugs I may have overlooked!

Unrelated, but here's a little Chara drawing I made this morning.

What to y'all think?

I'll be making a small devlog for the game. Just getting a few things fixed up before then.

How does this Undertale Yellow Clover sprite look? (This is their walking down animation)

Another little preview...

Yet another preview.

New Frisk and Chara sprites. These are the previews. I felt like the last ones I made were like balloons, so I remade them.

All the sprites are done, I just don't feel like making 8 separate gifs

Mini Preview 1 (Bug fix)

I don't know why or how, but I found a strange bug with one of Vegetoids ACTs.

If you chose to EAT, and then defend with the rest of the party, it would HEAL Vegetoid by 119, not DAMAGE.

I fixed it now, but still....HOW?

May 2025 Devlog: This devlog will contain some important things, so please read the article!

Small update and bug fix:

I made the party menus a bit more bland to make it more visually appealing, and I added the special menu for AU or rare characters that don't typically show up in the base games.

(DELTASWAP Suzy, UNDERTALE Chara, etc)