Next up
Slowly levelling up my level design. Still a lot to improve on, though.
Be hold! The cringe-caster in its natural habitat!
It's a one in a lifetime offer!
Looks a little better but eh... maybe too big (lmafo). Things like these will change even after a full release (which won't be for a while).
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:
A minor showcase of some of the progress. There likely will be changes.
More has been added to the game, though it's very little in the grand scheme of things. The weapon change is a little jank right now but it works. I'll definitely have to find a much better workaround somehow.
Small sneak-peek on some of added areas before proceeding into chapter 2. There likely will be some changes.
"Characterisation by magic is immensely fun." ~ yinka.










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