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Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
Subnautica 2 was announced to be released on Steam within 2025.
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!
Presenting, the latest Subnautica breathing pack and multi-purpose tool!
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
Wow, congratulations to us all for reaching 100 members! I hope you have all been exploring safely, bringing extra batteries, and being careful of your hull integrity. Thanks for sharing all your moments with us, and we're looking forward to seeing more!
I have been working ALOT and here is what I have done have:
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
Here's Some gameplay of Subnatica because why not
I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/
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