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91
4 years ago

This is my 4th ? devlog/show off of Planet E.2G.56.PA or Planet E2PA for short


So a lot has changed and a lot of thigs were reworked:

  1. I added a localization system (because i like everyone no mater where they live).

  2. I reworked the world system (before the rework, we generated a random Perlin noise and made a world from it we never saved the world data anywhere meaning saving and properly loading could not be done with the rework we now save the seed in the world folder register file (its a file that registers the folder path as a world path in game) and from that we can reload the terrain).

  3. We have a Day/Night cycle system

  4. We have a base building system

  5. New crafting recipes

  6. I added a loading screen

  7. I also added a menu

  8. I also have been experimenting with a new pixel art look as you can see in the video, but i am unsure of this change if you think the game would look better with pixel art or Original look please tell

and that is all that i have done. thank you for reading



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I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

very good children music YouTube

Got some enemy AI and animation going! More enemies/Spells coming next!

Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/

Made this model and animation. hope yall like it!

So after a lot of work and effort i have reached this position where i can officially give you guys a early look into the final version of this game (there is no audio (i am looking for someone to colab with))