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91
5 years ago

This is my 4th ? devlog/show off of Planet E.2G.56.PA or Planet E2PA for short


So a lot has changed and a lot of thigs were reworked:

  1. I added a localization system (because i like everyone no mater where they live).

  2. I reworked the world system (before the rework, we generated a random Perlin noise and made a world from it we never saved the world data anywhere meaning saving and properly loading could not be done with the rework we now save the seed in the world folder register file (its a file that registers the folder path as a world path in game) and from that we can reload the terrain).

  3. We have a Day/Night cycle system

  4. We have a base building system

  5. New crafting recipes

  6. I added a loading screen

  7. I also added a menu

  8. I also have been experimenting with a new pixel art look as you can see in the video, but i am unsure of this change if you think the game would look better with pixel art or Original look please tell

and that is all that i have done. thank you for reading



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I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Steam Demo version 1.1.3 now Available on GameJolt

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This is what happens when rhythm meets the dungeon crawl. Welcome to GRIDbeat!

#indiegame #rythmgame

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

Dream looks like Shane Dawson ngl

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

I have been working ALOT and here is what I have done have:

very good children music YouTube

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!