Game
Hensen Hopper
1 year ago

I have a concept in my mind: A blue beetle holding a dried leaf out as a shield flying back and forth across the level blocking Hensen's bullets from reaching the yellow jackets. Drawing some concept art for this as I type!




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Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.

This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.

Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

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This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Been working on the artwork for the "stage complete" screen all morning! Right now I'm improving the shadows/shading for Hensen because he is a part of that screen. I do need to work out the contrast between the text and the backdrop image, I know.

Alright, I've been thinking... I wanna do a fly-off-screen when you complete a stage in Hensen Hopper (classic shmup stuff) and I COULD just hardcode it into the character controller script but I came up with a more nuanced solution.

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

Close-up of the re-shaded Hensen!