Game
something
5 years ago

I have added trophy images, most of them are vector graphics. Though one of them I made in blender, (It's not hard to tell which)




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Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)

Decided before I go to bed I'll share a screenshot of the chapter select menu.

Teardown with mods is fucking awesome.

I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)

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I've updated the screenshots to include the chapter 1 select page.

Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.

Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.

Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131