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pog
I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)
Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.
I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Teardown with mods is fucking awesome.
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
@Cyph3r_ made me do this
Decided before I go to bed I'll share a screenshot of the chapter select menu.
Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)











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