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I have combined all of systems in my game and made this little scene.
UI, Dialogue code and magnifying glass.
Player animation 1
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Gameplay with a new system.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Player animation 4
That’s what I have on my Sherlock Holmes game that I started making yesterday.
He is watching...
Working on the general idea of the game. I know it’s not much but I didn’t know this game is gonna be so fun to make and will get so good feedback.










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