Next up
Player Movement
Player animation 3
Thatโs what I have on my Sherlock Holmes game that I started making yesterday.
A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
I have combined all of systems in my game and made this little scene.
Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. ๐ฏ๐ฅ
Turn on ๐
UI, Dialogue code and magnifying glass.
Player animation 4
Player animation 2
0 comments