Material,Textures and Lighting
Fixed a Few broken and misaligned Textures
Lightmass Settings and Post Processing have been changed
Large Textures Have been reduced in Size (Less V-Ram usage)
Texture Mip-Maps Improved
Changes To Mansion
Changed Wall Material to Bricks
Added A Indoor Water fall
Added A temporary Storage Room
Added A Garage with a Temporary Default Car
Added Big, medium And small Boxes
Added a Safe
Added Pillars
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