Game
PropHunt








4 years ago

I have made some Gameplay And Level Changes.

This Post will only Focus on Level Changes.

:)


Material,Textures and Lighting

  • Fixed a Few broken and misaligned Textures

  • Lightmass Settings and Post Processing have been changed

  • Large Textures Have been reduced in Size (Less V-Ram usage)

  • Texture Mip-Maps Improved

Changes To Mansion

  • Changed Wall Material to Bricks

  • Added A Indoor Water fall

  • Added A temporary Storage Room

  • Added A Garage with a Temporary Default Car

  • Added Big, medium And small Boxes

  • Added a Safe

  • Added Pillars

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Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

Another small Update!

V0.2.4

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

This little contraption is called an Insect Pooter (Don't laugh), used for collecting small insects.

I haven't finished building it yet but it works for a demo.

Currently residing inside is a longhorn Beetle.

Dankpods' little Polish nugget

The Fiat Nikki otherwise known as TONY!!

What gaming chair does this dude have??

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Update on the hunter AI:

Some problems here & there but the overall AI is coming together pretty well

The problem shown in the clip has been fixed