What's New
Real-time Skylight in Valley & Training Level
Added Menu Sounds
Hunter AI
Hunter AI
Checking all the Props
The AI will go to the nearest prop (this includes the player) and shoot it a couple of times before moving on to the next.
If the AI can't reach the prop but has a line of sight, it will shoot from that position.
If all the props have been investigated, the AI will now chase after the player (wherever they are).
Investigating Noise
A timer has been set to reveal the player's location every 50 seconds. This will report a noise event to the AI. The AI will abandon the check for props and immediately go to the location where the noise was reported from.
AI Caught the player moving
Some modification needed here as it's only checking for speed and not intentional input.
If the player happens to move in the peripheral vision of the AI, it will abandon everything and chase after the player.
What's Changed
AI Props now randomly move after some time
Muzzle Flash now actually produces light
Small mesh's LODs have been changed
Removed Explore Mode
Fixes
Fixed AI Props unable to move
Fixed Teleport Location in Mansion fixed
Fixed Ocean Sound's terrible loop
Fixed map selection names duplicating
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