Game
Project Protostar

2 years ago

I have released an open beta for Project Protostar! Please try it out and enjoy!




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I've made a small adjustment to the levels so that 1-12, 1-14, and 1-15 reward more coins for beating them! The changes have to be loaded with the level data button though, until 2.1.1 is released. Until then, know that rakes are going to be being added!

PvZ Infected's Level Data Documentation has been updated for version 2.0.3, including the new plants, levels, and changes to prebuilt seed packet decks. In the meantime, Enjoy some silly PvZ Infected Spikeweed sketches!

Starfruit is making his debut in PvZ Infected next update! Although he's only available in the shop, Starfruit makes for an interesting and challenging experience worth trying! Until version 2.1.1 is released, enjoy some Starfruit sketches!

I have decided to completely redo PvZ Infected from the ground up, as the older version was both buggy and annoying to add new plants, enemies, and levels. Just today, I have set myself up to make it much easier for me to expand the game.

Because of issues with layering and save data not being updated properly, version 2.1.0 is going to need to be delayed a little bit, at least until the latter is resolved. In the meantime, enjoy this icon for the first world!

PVZ INFECTED TOMORROW

More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.

Does anyone have ideas for a unique perk that the Starblade can get for Project Protostar?

Project Protostar is near completion, with only some audio and official art left to go! I might stream the game on Twitch to try and raise further awareness about it (and other stuff I'm working on). In the meantime, look at this error in the thumbnail.

Version 0.1.2 has been released!