Game
Project Protostar

1 year ago

Project Protostar will be officially releasing on Monday!


After a long while of working on this game, I am proud to announce that the full release will be on the 12th!

In the full release, players will be able to log in with their Game Jolt information to get trophies. In addition, the final boss of the game has been implemented, fought after defeating the five bosses that have already been in the game.

Other minor changes may be made before the release, of which I will detail once the game has released.



0 comments

Loading...

Next up

I apologize, sincerely. You're not getting a boss this update for PvZ Infected... You're getting TWO!

I've made a small adjustment to the levels so that 1-12, 1-14, and 1-15 reward more coins for beating them! The changes have to be loaded with the level data button though, until 2.1.1 is released. Until then, know that rakes are going to be being added!

Project Protostar is near completion, with only some audio and official art left to go! I might stream the game on Twitch to try and raise further awareness about it (and other stuff I'm working on). In the meantime, look at this error in the thumbnail.

PvZ Infected's Level Data Documentation has been updated for version 2.0.3, including the new plants, levels, and changes to prebuilt seed packet decks. In the meantime, Enjoy some silly PvZ Infected Spikeweed sketches!

PVZ INFECTED TOMORROW

Version 0.1.2 has been released!

I have decided to completely redo PvZ Infected from the ground up, as the older version was both buggy and annoying to add new plants, enemies, and levels. Just today, I have set myself up to make it much easier for me to expand the game.

More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.

Project Protostar has fully released! Enjoy!