Game
Project Protostar

2 years ago

Project Protostar has fully released! Enjoy!


It has been wonderful to work on this game, and now I can officially state that the game has fully released! Not much to mention regarding changes in comparison to the game's open beta, but here are the (relatively few) additions:

Login feature with Game Jolt API is now added, allowing users to achieve trophies

The final boss of the game, Skelacker, has been added



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I apologize, sincerely. You're not getting a boss this update for PvZ Infected... You're getting TWO!

Project Protostar will be officially releasing on Monday!

I've made a small adjustment to the levels so that 1-12, 1-14, and 1-15 reward more coins for beating them! The changes have to be loaded with the level data button though, until 2.1.1 is released. Until then, know that rakes are going to be being added!

PvZ Infected's Level Data Documentation has been updated for version 2.0.3, including the new plants, levels, and changes to prebuilt seed packet decks. In the meantime, Enjoy some silly PvZ Infected Spikeweed sketches!

I have released an open beta for Project Protostar! Please try it out and enjoy!

PVZ INFECTED TOMORROW

Version 0.1.1 has been released!

Does anyone have ideas for a unique perk that the Starblade can get for Project Protostar?

Because of issues with layering and save data not being updated properly, version 2.1.0 is going to need to be delayed a little bit, at least until the latter is resolved. In the meantime, enjoy this icon for the first world!

More plants, more levels, more fun! This update is a smaller content drop before I finish off PvZ Infected's first world, and may be the last one for the year because of the number of songs and levels I need to make as well as the addition of a boss.