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Hello, people! 👋🏼 ✌🏼 I decided to start developing my games on C++ by using SFML library.
The result of my works here: https://github.com/xolatgames/vasya-prepare-jam-for-winter
In some future I'll made more levels 🕹️ , and add enemies 🐢
Yes! The First BETA is available now! We have now three absolutely playable levels! The four spells and another four if you wanna use cheats console.
Oh yeah! Paul! You will lose soon!
You can now download this masterpiece here or:
This is the Pre-realise version! Im already add seven playable levels, one mini-game and so many monsters! You can now download it here and become the wizard finally!
One step to return this package!
yes... Spiritwell is still being worked on...
Hi there! I diceded to close the source code of this project and then publish THE BIG UPDATE for this game! Every of the available levels are rewrited, because this is 2.0.0 version! The changes are everywhere! Just look at this trailer and you sense it!
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
Hello there! ✌🏼 Here's the version with the first map. You can already try it on the game page 👉🏼 https://gamejolt.com/games/vpjfw/934280 . The executable files for Windows 🪟 and Linux 🐧 are there.
Good luck! 😉
Hi! ✌🏼 This is a small update of my C++ game on SFML. I've add enemies 🐦 , but as a part of background yet. In the next update I'll paint sprites 🖌️ and add the ability to contact with enemies to player 😵
More details is here 👉🏼 https://github.com/xolatgames/vasya-prepare-jam-for-winter
I worked a bit on the dialogue system. There's a lot more work to do, but this works fine for the prototype I think. #IndieGameDev #indiegames #indiedev #gamedev #pixelart #game #GodotEngine
This is the small patch with bug fixes, optimization fixes and some changes in animations.
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