Game
Project Kickstarter
4 years ago

I have updated the description to be "randomly chosen houses" because I have no idea how to do randomly generated houses, nor can I even find a good way to start.




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Just a regular development screenshot. Nothing to see here.

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

No-clipping mechanic

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Trophies are now implemented :)

Predator/prey AI concept

WIP title screen "play" animation

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.