Game
Through The Fragmentation

5 years ago

I haven't mentioned this, but an intensive testing is going on with an enthusiastic (and quite motivating) team on my Discord server! The current build is not the final version candidate, but it's pretty close.


Huge thanks to the testers who have already reported a lot of bugs, errors or glitches - and helped the development a lot!

@Arrelis

@Dadaskis

@ddemkoo

@KubaJaky

@MandASoftworks

@sarturo

@TophatParty

@vfrizzo

@Zuurix


It's also worth to mention there are other testers as well who were willing to gladly join the testing team, so I'm expecting more feedbacks.

image_final1.png


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Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.

Me and the testing team be like

It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.

Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.

π˜”π˜¦π˜’π˜―π˜Έπ˜©π˜ͺ𝘭𝘦 𝘰𝘯 𝘡𝘩𝘦 π˜‹π˜ͺ𝘴𝘀𝘰𝘳π˜₯ 𝘴𝘦𝘳𝘷𝘦𝘳...

If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y

A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.

When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.

This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?

Ν‘Β° ΝœΚ– Ν‘Β°) Guess what's going to happen today!