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Mario and Luigi: Superstar Simulator
4 hours ago

I haven't posted much because all of the work I'm doing is just optimizing. Any talk I'd do about it wouldn't be too interesting. I do have a little something though. Here's a work in progress of Knuckles' last attack




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Here's a look at the new title screen! After pressing enter, the camera pans down to the top of Hoohoo Mountain where the character you selected is standing. After they say a voice line and pose, it transitions into the overworld

Here's Wario's finished piledriver special attack! The only change I need to make to it is the visuals of the trampoline

Here's a better look at the new backgrounds and songs. Also a new background addition that screams CHAOS

Who's also excited for the new Mario & Luigi game?! #GJAsks

Here's a work in progress of the EXE battle optimizations. The phase 2 theme was a for fun addition that I'll probably revert before release unless everyone wants me to keep it

This week's #FanArtFriday celebrates Sonic.EXE!

Complete the quest and you'll get a Sonic pack!

I've added a few more unique battle backgrounds as well as splitting the Mario and Mario RPG songs into their own categories for easier navigation through the customization menu

We at the Superstar Simulator coding team (of 1) take our work VERY seriously

As the optimizations carry on, I've added small things in between the tedious coding to avoid burnout. This is Shadow's advance move during his spindash attack, where he throws a quick chaos spear diagonally during the bounce back